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Battle for Azeroth: Der neue Build 26812

In der Nacht von gestern auf heute haben die für die Entwicklung von Battle for Azeroth verantwortlichen Mitarbeiter von Blizzard Entertainment zur Überraschung eines Großteils der Community den neuen Build 26812 auf die Testserver der geschlossenen Betaphase dieser kommenden Erweiterung aufgespielt, der diese Testphase selbstverständlich auch dieses Mal wieder um eine Reihe von kompletten Neuerungen und Anpassungen an bereits bestehenden Inhalten erweiterte.

Teaser Bild von Battle for Azeroth: Der neue Build 26812
Teaser Bild von Battle for Azeroth: Der neue Build 26812

In der Nacht von gestern auf heute haben die für die Entwicklung von Battle for Azeroth verantwortlichen Mitarbeiter von Blizzard Entertainment zur Überraschung eines Großteils der Community den neuen Build 26812 auf die Testserver der geschlossenen Betaphase dieser kommenden Erweiterung aufgespielt, der diese Testphase selbstverständlich auch dieses Mal wieder um eine Reihe von kompletten Neuerungen und Anpassungen an bereits bestehenden Inhalten erweiterte. Den bisher im Internet aufgetauchten Berichten der Data Miner zufolge beinhaltete diese neue Spielversion unter anderem den Start der Tests für die mythischen Schlüsselsteindungeons, mehrere Klassenänderungen, ein neues Modell für Wasserelementare, viele bisher unbekannt gewesene Modelle für neue Gegenstände und viele andere Kleinigkeiten. Genauere Details zu den Auswirkungen und Inhalten von Build 26812 findet ihr wie üblich in der weiter unten in diesem Artikel eingebauten Übersicht.     Eine Testphase für mythische Schlüsselsteindungeons: Mit dem neuen Build 26812 haben die Entwickler unter anderem eine Testphase für die mit Battle for Azeroth erscheinenden mythischen Schlüsselsteindungeons in der geschlossenen Beta gestartet. Wenn Spieler einen mythischen Dungeon beenden, sollten sie nun einen zufälligen Schlüsselstein erhalten.   Mythic+ Keystone Dungeons are now available for testing. After completing a Mythic dungeon, you should receive a random keystone. Please use this thread for any Mythic+ feedback that you have.       Ein neues Modell für Wasserelementare: Nachdem vergangene Build für die Beta bereits neue hochauflösende Modelle für Erd- und Feuerelementare mit sich brachten, beinhaltete dieses neue Update nun interessanterweise auch noch ein brandneues Modell für die aus Wasser bestehenden Elementarwesen.       Neue Icons:       Grafiken für den Abenteuerführer: Die folgenden Grafiken werden nach dem Release des Pre-Patches und der neuen Erweiterung im Abenteuerführer des Spiels angezeigt.       Neue Modelle für Ausrüstungsteile: Die folgenden Modelle sind vermutlich für Gegenstände bestimmt, die Spieler über die Inselexpeditionen erhalten können. Schultern:   Waffen:       Klassenänderungen: Death Knight Talents Avalanche Casting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemies enemies nearby your target, dealing [ 16% of Attack Power ] Frost damage. Frost Death Knight – Level 60 Talent. Cold Heart (New) Every 3 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal [ 9% of Attack Power ] Frost damage. Stacks up to 15 times. Frost Death Knight – Level 56 Talent. Frostscythe A sweeping attack that strikes all enemies in front of you for [ 14% of Attack Power ] Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Requires Melee Weapon. Frost Death Knight – Level 90 60 Talent. 1 Runes. 8 yd range. Instant. Frozen Pulse While you have fewer than 2 3 full Runes, your auto attacks radiate intense cold, inflicting [ 5.5% [ 4.5% of Attack Power ] Frost damage on all nearby enemies.Frost Death Knight – Level 60 Talent. Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 0.700 * CAP ] Frost damage [ 0.420 * CAP ] Frost damage and applying Razorice to enemies near their eruption point. Frost Death Knight – Level 60 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown. 90 Talent. 30 Runic Power. 100 yd range. Instant. 6 sec cooldown. Horn of Winter Blow the Horn of Winter, gaining 2 Runes and generating 20 25 Runic Power. Frost Death Knight – Level 57 Talent. Instant. 45 sec cooldown. Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Empower Rune Weapon Pillar of Frost by cd sec. Frost Death Knight – Level 60 Talent. 100 Talent. Obliteration (New) While Pillar of Frost is active, Frost Strike and Howling Blast grant Killing Machine. Frost Death Knight – Level 100 Talent. Blood Blood Death Knight Increases damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Death’s Caress, Defile, Epidemic, Frost Fever, Frostscythe, Frostwyrm’s Fury, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Death’s Caress, Defile, Epidemic, Frost Fever, Frostscythe, Frostwyrm’s Fury, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases damage/healing by 80%: Death Strike Death Knight – Blood Spec. Frost Frost Death Knight Increases damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm’s Fury, Frozen Pulse, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Cold Heart, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm’s Fury, Frozen Pulse, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Death Knight – Frost Spec. Pillar of Frost The power of frost increases your Strength by 20% for 20 sec. Instant. 60 sec cooldown. 15% for 15 sec. Each Rune spent while active increases your Strength by an additional 1%. Death Knight – Frost Spec. Instant. 45 sec cooldown.   Demon Hunter Vengeful Retreat (Prepared) Generates 100 Generates 80 Fury over 10 sec if you damage an enemy. Talents Blind Fury Eye Beam generates 35 40 Fury every sec. and its duration is increased by 50%. Havoc Demon Hunter – Level 99 Talent. Burning Alive Every 2 sec, your Fiery Brand deals [ 5% [ 311 + 5% of Attack Power ] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter – Level 100 Talent. Felblade (Havoc) Generates 50 Fury. Generates 40 Fury. Momentum Fel Rush increases your damage done by 15% for 6 sec. Vengeful Retreat’s cooldown is reduced by 5 sec, and it generates 100 80 Fury over 10 sec if it damages at least one enemy. Havoc Demon Hunter – Level 110 Talent. Vengeance Chaos Brand (New) Your Fire damage brands the target, increasing magic damage taken by 5%. Demon Hunter – Vengeance Spec. Fiery Brand Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power 311% of weapon damage;] Fire damage and reducing the damage they deal to you by 40% for 8 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. Immolation Aura Engulf yourself in flames, instantly causing [ 24.57% of Attack Power ] Fire damage to enemies within 8 yards and radiating [ 9.17% [ 311 + 9.17% of Attack Power ] Fire damage every sec for 6 sec. Generates 20 Pain over 6 sec. Demon Hunter – Vengeance Spec. Instant. 15 sec cooldown.   Druid Guardian Bear Form Bear Form gives an additional 30% Stamina. Druid – Guardian Spec. 20% Stamina. Druid – Guardian Spec. Frenzied Regeneration Heals you for 25% of maximum health over 5 24% of maximum health over 4 sec. 1 charge. Requires Bear Form. Druid – Guardian Spec. 10 Rage. Instant. 36 sec recharge. 1 charge.   Hunter Talents Birds of Prey Mongoose Biting your pet’s target Attacking your pet’s target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by 1 sec. Survival Hunter – Level 100 Talent. Butchery Strike all nearby enemies in a flurry of strikes, inflicting [ 58.03% of Attack Power ] Physical damage to each. Requires Two-Handed Melee Weapon. 3 charges. Survival Hunter – Level 30 Talent. 20 Focus. 8 yd range. Instant. 15 sec recharge. 3 charges. 9 sec recharge. 3 charges. Careful Aim Aimed Shot has a 30% 50% chance to deal 100% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter – Level 30 Talent. Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path for [ 80% of Attack Power damage;] Physical damage. The chakrams will return to you, damaging enemies again. Your primary target takes 100% increased damage. Survival Hunter – Level 100 Talent. 30 Focus. 40 yd range. Instant. 20 sec cooldown. Hunter’s Mark Apply Hunter’s Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter’s Mark, you instantly gain 20 Focus. The target can always be seen and tracked by the Hunter. Only one Hunter’s Mark can be applied at a time. Marksmanship Hunter – Level 60 Talent. 60 yd range. Instant. Lethal Shots Steady Shot has a 10% 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes. Marksmanship Hunter – Level 90 Talent. Master Marksman Aimed Shot has a 30% 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot by 100%. Marksmanship Hunter – Level 15 Talent. Serpent Sting Fire a shot that poisons your target, causing them to take [ 10% [ 15% of Attack Power ] Nature damage instantly and an additional [ 40% [ 60% of Attack Power ] Nature damage over 12 sec. Requires Ranged Weapon. Marksmanship Hunter – Level 15 Talent. 10 Focus. 40 yd range. Instant. Streamline Rapid Fire now lasts an additional 1.0 sec 30% longer. Marksmanship Hunter – Level 60 Talent. Volley Your auto-shots have a 10% chance to cause a volley of arrows to rain down around the target, dealing [ 75% of Attack Power ] Physical damage to each enemy within 8 yards. Marksmanship Hunter – Level 30 Talent. Beast Mastery Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley Increases periodic damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley Increases damage/healing by 50%: Volley Hunter – Beast Mastery Spec. Marksmanship Aimed Shot A powerful aimed shot that deals [ 180% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Requires Ranged Weapon. 2 charges. Hunter – Marksmanship Spec. 30 Focus. 40 yd range. 3 2.5 sec cast. 12 sec recharge. 2 charges. Marksmanship Hunter Decreases damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Serpent Sting, Stampede, Steady Shot, Steel Trap, Stomp, Terms of Engagement, Volley Decreases periodic damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Serpent Sting, Stampede, Steady Shot, Steel Trap, Stomp, Terms of Engagement, Volley Decreases damage/healing by 40%: A Murder of Crows Hunter – Marksmanship Spec. Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 41% [ 30% of Attack Power ] Physical damage Requires Ranged Weapon. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant. Steady Shot A steady shot that causes [ 60% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Requires Ranged Weapon. Hunter – Marksmanship Spec. 40 yd range. 2 sec cast. 1.8 sec cast. Trick Shots When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets at 100% for 50% of normal damage, or each shot of your next Rapid Fire will ricochet to 2 additional nearby targets. Hunter – Marksmanship Spec. Survival Kill Command Kill Command has a 25% chance to immediately reset its cooldown. Hunter – Survival Spec. Coordinated Assault increases this chance by another 25%. Hunter – Survival Spec.   Mage Arcane Arcane Explosion Causes an explosion of magic around the caster, dealing [ 60% of Spell Power ] Arcane damage to all enemies within 10 yards. Generates 1 Arcane Charge if any targets are hit. Mage – Arcane Spec. 12% of Base Mana. Instant. 10% of Base Mana. Instant. Arcane Mage Decreases damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Decreases periodic damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage – Arcane Spec.   Monk Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Unlimited range. Instant. Paralysis Incapacitates the target for 60 sec. Limit 1. Damage will cancel the effect. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3% of Base Mana 20 Energy / 20 Energy. 20 yd range. Instant. 45 sec cooldown. Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30%. Unlimited range. Instant. Unlimited range. Instant. Vivify (Brewmaster, Windwalker) Causes a surge of invigorating mists, healing the target for [ 105% of Attack Power ]. [ 120% of Attack Power ]. Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 105% [ 120% of Attack Power ] and all allies with your Renewing Mist active for [ 70% of Spell Power ]. [ 80% of Spell Power ]. Talents Black Ox Brew Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew charges. Brewmaster Monk – Level 45 Talent. Instant. 1.5 min cooldown. 2 min cooldown. Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 100%. Breath of Fire: Cooldown reduced by 3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk – Level 100 Talent. Guard (New) Guard against future attacks, causing the next absorb damage you would Stagger to instead be prevented. Brewmaster Monk – Level 100 Talent. Instant. 30 sec cooldown. Spitfire Tiger Palm has a 25% chance to reset the cooldown of Breath of Fire.Brewmaster Monk – Level 45 Talent. Brewmaster Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Monk – Brewmaster Spec. Ironskin Brew A swig of strong brew allows you to Stagger substantially more damage for 6 7 sec. Shares charges with Purifying Brew. 3 charges. Monk – Brewmaster Spec. Instant. 16 sec recharge. 3 charges. 14 sec recharge. 3 charges. Purifying Brew Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. 3 charges. Monk – Brewmaster Spec. Instant. 16 sec recharge. 3 charges. 14 sec recharge. 3 charges. Stagger You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 25% 35% effectiveness. Monk – Brewmaster Spec. 1 sec global cooldown. Mistweaver Renewing Mist (New) Renewing Mist now has 2 charges. Monk – Mistweaver Spec. Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30% 1 charge. Monk – Mistweaver Spec. 3% of Base Mana. 40 yd range. Instant. 8 sec cooldown. recharge. 1 charge. Vivify Vivify heals all allies with your Renewing Mist active for [ 70% [ 80% of Spell Power ]%. Monk – Mistweaver Spec. Windwalker Fists of Fury Pummels all targets in front of you, dealing [ 470.9% of Attack Power ] damage over 4 sec to your primary target and [ 235.5% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. Requires One-Handed Melee Weapon. Monk – Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.   Paladin Consecration Deals [ 3.5% Deals [ 4.2% of Attack Power ] Holy damage every 1 sec to enemies within 8 yards. Unlimited range. Instant. Crusader Strike (Holy, Protection) Strike the target for [ 90% [ 76.5% of Attack Power ] Physical damage. Crusader Strike (Retribution) Strike the target for [ 90% [ 76.5% of Attack Power ] Physical damage. Talents Blade of Wrath Your auto attacks have a chance to reset Art of War resets the cooldown of Blade of Justice. 100% more often and increases its damage by 25%. Retribution Paladin – Level 30 Talent. Approximately 3.5 procs per minute. 4 procs per minute. Consecrated Ground Up to 6 allies standing within your Consecration receive [ 2.07% of Spell Power ] healing every 1 sec, and enemies within your Consecration Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. Protection Paladin – Level 90 Talent. Crusade Increases Call upon the Light and begin a crusade, increasing your damage done and Haste by damage% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin – Level 100 Talent. Instant. 2 min recharge. 1 charge. Divine Judgment Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 15% 20%, stacking up to 15 times. Retribution Paladin – Level 60 Talent. Divine Purpose Your abilities that consume Holy Power have a 20% 15% chance to make your next ability that consumes Holy Power free. and deal 20% increased damage and healing. Retribution Paladin – Level 100 Talent. Fires of Justice Your Crusader Strike’s cooldown is reduced by reduction sec and Crusader Strike has Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power. Retribution Paladin – Level 30 Talent. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [ 108% [ 92% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Crusade. Generates 1 Holy Power. Retribution Paladin – Level 30 Talent. 30 yd range. Instant. 7.5 sec cooldown. Selfless Healer Judgment reduces Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 33% 25%, and increases its healing done on others by 10%. Stacks up to 3 by 10%. Stacks up to 4 times. Retribution Paladin – Level 90 Talent. Wake of Ashes Lash out at your enemies, dealing [ 140% [ 170% of Attack Power ] Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 45 sec cooldown. Word of Glory Heals a friendly target and the 2 most injured targets within 0 yards for 2 30 yards for [ 560% of Spell Power . 2 charges. Retribution Paladin – Level 90 Talent. 3 Holy Power. 40 yd range. Instant. 60 sec recharge. 2 charges. Zeal Judging a foe Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 50% faster and deal an additional [ 10% [ 8.5% of Attack Power ] Holy damage. Retribution Paladin – Level 15 Talent. Holy Holy Paladin Holy Paladin core passive Increases damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Prism, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light’s Hammer, Word of Glory Increases periodic damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light’s Hammer, Word of Glory Increases damage/healing by 150%: Consecration Paladin – Holy Spec. Holy & Protection Consecration Consecrates the land beneath you, causing [ 31.5% [ 37.8% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Paladin – Holy & Protection Spec. Instant. 4.5 sec cooldown. Retribution Art of War Templar’s Verdict and Divine Storm each have a 20% chance to make the other free. Your auto attacks have a chance to reset the cooldown of Blade of Justice. Paladin – Retribution Spec. Approximately 4 procs per minute. Blade of Justice Pierces an enemy with a blade of light, dealing [ 200% [ 145% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Requires Two-Handed Melee Weapon. Paladin – Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown. Judgment Judges the target, dealing [ 112.5% [ 95% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next ability that costs Holy Power. Generates 1 Holy Power. 1 charge. Paladin – Retribution Spec. 3% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge. Retribution Paladin Decreases damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes, Zeal Decreases periodic damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 114%: Flash of Light Increases damage/healing by 300%: Consecration Paladin – Retribution Spec.   Warlock Soul Shards Affliction: Soul Shards are generated by your Agony’s damage over time. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards, Demonology: Soul Shards are generated by some of your spells and your Shadow Bolt. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards. Destruction: Soul Shards and Soul Shard Fragments are generated by some of your spells and Shard Fragments are generated by many of your spells. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. 10 Soul Shard Fragments make up 1 Soul Shard. While out of combat you regenerate up to 3 Soul Shards. Talents Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 15% [ 10% of Spell Power ] Shadow damage to all enemies within 8 yards. Demonology Warlock – Level 15 Talent. 2 Soul Shard. 40 yd range. Instant. 30 sec cooldown. Doom Inflicts impending doom upon the target, causing [ 250% [ 160% of Spell Power ] Shadow damage after 30 sec. If Doom kills the target, there is a 5% chance to summon a Doomguard to fight for you for 25 sec. Generates 1 Soul Shard when dealing damage. Demonology Warlock – Level 30 Talent. 1% of Base Mana. 40 yd range. Instant. Vile Taint Erupts a vile pool Unleashes a vile explosion at the target location, dealing [ 75% of Spell Power ] Shadow damage over 10 sec to all enemies within 10 yds and reducing their movement speed by 30%. Affliction Warlock – Level 60 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 20 sec cooldown. Demonology Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 90% [ 58% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock – Demonology Spec. 40 yd range. 4.5 sec cast. Hand of Gul’dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 75% [ 48% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Warlock – Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast. Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 50% [ 32.5% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Warlock – Demonology Spec. 2% of Base Mana. 40 yd range. Instant. Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current demons by 15.0 0.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock – Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown. Demonology & Destruction Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 45% [ 30% of Spell Power ] Shadow damage. Shadow Bolt (Destruction) Sends a shadowy bolt at the enemy, causing [ 45% [ 30% of Spell Power ] Shadow damage. Pets Legion Strike A strong attack that does damage of the Felguard’s weapon deals damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant. 1 sec global cooldown.   Warrior Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Instant. Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Requires Melee Weapon. Instant. Talents Anger Management (Fury) Every 25 Every 20 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec. Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for dmg Physical damage over 3 4 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks. Generates 15 20 Rage over the duration. Fury Warrior – Level 90 Talent. Instant. 60 sec cooldown. Carnage Rampage costs 10 less Rage and deals 10% 15% increased damage. Fury Warrior – Level 75 Talent. Frothing Berserker Rampage now costs 95 Rage and increases your damage done by 10% and Haste by 10% 5% for 6 sec. Fury Warrior – Level 75 Talent. Furious Slash Aggressively strike with your off-hand weapon for [ 70% [ 60% of Attack Power * mult ] Physical damage, and increases your Haste by 2% for 15 sec, stacking up to 3 times. Generates 5 4 Rage. Requires Two-Handed Melee Weapon. Fury Warrior – Level 45 Talent. Melee range. Instant. Inner Rage Raging Blow’s cooldown is reduced by reduction sec and damage is increased by 15% 20%. Fury Warrior – Level 45 Talent. Reckless Abandon Recklessness generates 100 Rage and lasts 3 4 sec longer. Fury Warrior – Level 100 Talent. Siegebreaker Break the enemy’s defenses, dealing [ 100% [ 85% of Attack Power ] Physical damage, and increasing your damage done to the target by 15% for 10 sec. Generates 15 10 Rage. Requires Melee Weapon. Fury Warrior – Level 100 Talent. Melee range. Instant. 30 sec cooldown. Arms Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 385% [ 350% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior – Arms Spec. Instant. 1.5 min cooldown. Protection Vanguard Hardened by battle, your Stamina is increased by 30% 35%, and your armor is increased by 40% of your Strength. Warrior – Protection Spec.     (via)+(via)