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BfA Build 26367: Vol’dun, Azeritgegenstände und verbündete Völker

In der vergangenen Nacht spielten die für World of Warcraft zuständigen Mitarbeiter von Blizzard Entertainment den neuen Build 26367 auf die mittlerweile bereits seit einigen Monaten aktiv laufenden Alphaserver der spätestens im September 2018 erscheinenden Erweiterung “Battle for Azeroth” auf, der diese Testphase selbstverständlich auch dieses Mal wieder um eine Reihe von interessanten Neuerungen erweiterte.

Teaser Bild von BfA Build 26367: Vol’dun, Azeritgegenstände und verbündete Völker

In der vergangenen Nacht spielten die für World of Warcraft zuständigen Mitarbeiter von Blizzard Entertainment den neuen Build 26367 auf die mittlerweile bereits seit einigen Monaten aktiv laufenden Alphaserver der spätestens im September 2018 erscheinenden Erweiterung “Battle for Azeroth” auf, der diese Testphase selbstverständlich auch dieses Mal wieder um eine Reihe von interessanten Neuerungen erweiterte. Der bisherigen Arbeit einiger fleißiger Data Miner zufolge beinhaltete diese neue Spielversion unter anderem die spielbaren Klassen für die Dunkeleisenzwerge und die Mag’har, das brandneue Gebiet “Vol’dun”, mehrere neue Modelle und eine Reihe von Klassenänderungen. Zusätzlich dazu haben die Entwickler diesen Build dafür genutzt, um die erste Testphase für die in dem nächsten Addon auftauchenden Azeritgegenstände zu starten. Weitere Informationen zu diesem neuen Build findet ihr bei Interesse in der folgenden Übersicht.     Die Klassen der Mag’har und Dunkeleisenzwerge: Durch den neuen Build 26367 wissen wir nun endlich, was für Klassen die ind er Zukunft als verbündete Völker erscheinenden Dunkeleisenzwerge und Mag’har auswählen dürfen. Wie nichts anders zu erwarten war, stehen den Dunkeleisenzwergen sowohl Schamanen als auch Paladine zur Verfügung. Dunkeleisenzwerge: Krieger, Paladin, Jäger, Schurke, Schamane, Magier, Hexenmeister, Mönch, Priester Orcs der Mag’har: Krieger, Jäger, Schurke, Schamane, Magier, Mönch, Priester       Erste Tests an den Azeritgegenständen: Mit dem neuen Build 26367 haben die Mitarbeiter von Blizzard Entertainment nun endlich die erste Testphase für die in Battle for Azeroth erhältlichen Azeritgegenstände gestartet. Da dieses System sich noch in einem frühen Entwicklungsstadium befindet, steht den Spielern erst einmal nur ein Ausrüstungsteil dieser Art mit einer Reihe von auswählbaren Boni zur Verfügung. Um an diesen Tests teilzunehmen, müssen daran interessierte Tester allerdings einen neuen Charakter erstellen. With the new Alpha build going up today, we’re going to enable some initial testing of one piece of Azerite Armor, with one set of choices. To access it, you’ll need to create a new character, and you’ll find it in your inventory. Note that some elements are still placeholder (including the UI), but we’re still interested in any early feedback you have on this feature. We’ll be rolling out additional pieces of Azerite Armor for testing as the Alpha continues.       Ein neues Gebiet: Vol’dun Seit der Veröffentlichung von Build 26367 dürfen die in die Alpha von Battle for Azeroth eingeladenen Spieler das brandneue Gebiet “Vol’dun” betreten und die in dieser Zone vorhandenen Quests absolvieren. Bei diesem Gebiet handelt es sich im Grunde um eine riesige Wüste, die zu der Landmasse von Zandalar gehört und mehreren interessanten Rassen wie beispielsweise den Vulpera als Heimat dient. Weitere Informationen zu dieser Zone sollten in der nahen Zukunft folgen. Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.       Projektionen von Alten Göttern: Die folgenden Modelle sind vermutlich für den Kampf gegen Zek’voz, Herald of N’Zoth bestimmt.       Neue Modelle:       Ein neuer Ladebildschirm:       Neue Icons:       Klassenänderungen: Death Knight   Raise Ally Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana. 30 Runic Power. 40 yd range. Instant. 10 min cooldown. Reap Magic (New) Reap 1 beneficial Magic effect from the target, removing it and granting you 25 Runic Power. 40 yd range. Instant. Frost Frost Death Knight Increases damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa’s Fury, Soul Reaper, Thronebreaker Increases periodic damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa’s Fury, Soul Reaper, Thronebreaker Death Knight – Frost Spec. Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (2% of weapon damage [ 66.7% of Attack Power ) Frost damage. Requires One-Handed Melee Weapon. Death Knight – Frost Spec. 25 Runic Power. Melee range. Instant.   Demon Hunter Vengeance Sigil of Misery Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 20 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.   Druid Hibernate Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. Can be cast in Tree of Life Form, Moonkin Form. 6.5% 15% of Base Mana. 30 yd range. 1.5 sec cast. Rebirth Returns the spirit to the body, restoring a dead target to life with 100% health and 20% mana. Castable in combat. Usable in all shapeshift forms. 10 Rage. 40 yd range. Instant. 10 min cooldown. 2 sec cast. 10 min cooldown. Talents Restoration Affinity You gain: Ysera’s Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead. You also learn: Rejuvenation Swiftmend Druid – Level 45 Talent. Wild Growth Druid – Level 45 Talent. Balance Balance Druid Druid – Balance Spec. Decreases damage/healing by 15%: Echoing Stars, Full Moon, Fury of Elune, Half Moon, Lunar Strike, Moonfire, New Moon, Power of Goldrinn, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Decreases periodic damage/healing by 15%: Echoing Stars, Full Moon, Fury of Elune, Half Moon, Lunar Strike, Moonfire, New Moon, Power of Goldrinn, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Increases damage/healing by 42%: Regrowth Increases periodic damage/healing by 42%: Regrowth Druid – Balance Spec. Feral Feral Druid Increases damage/healing by 29%: Ashamane’s Bite, Ashamane’s Frenzy, Berserk, Brutal Slash, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shadow Thrash, Shred, Swipe, Thrash Increases periodic damage/healing by 29%: Ashamane’s Bite, Ashamane’s Frenzy, Berserk, Brutal Slash, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shadow Thrash, Shred, Swipe, Thrash Druid – Feral Spec. Increases damage/healing by 42%: Regrowth Increases periodic damage/healing by 42%: Regrowth Druid – Feral Spec. Guardian Frenzied Regeneration Heals you for 25% of maximum health over 5 sec. 2 charges 1 charge. Requires Bear Form. Druid – Guardian Spec. 10 Rage. Instant. 36 sec recharge. 2 charges. 1 charge. Frenzied Regeneration (New) Frenzied Regeneration now has 2 charges. Druid – Guardian Spec. Guardian Druid Increases damage/healing by 4%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases periodic damage/healing by 4%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases damage/healing by 42%: Regrowth Increases periodic damage/healing by 42%: Regrowth Decreases damage/healing by 46%: Moonfire Druid – Guardian Spec.   Hunter Command Pet (New) Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet. Ferocity: Primal Rage Tenacity: Survival of the Fittest Cunning: Master’s Call Instant. Talents Master Marksman Aimed Shot has a 30% chance to reduce the focus cost of your next Quick Arcane Shot or Multi-Shot by 100%. Marksmanship Hunter – Level 15 Talent. Piercing Shot A powerful shot which deals [ 281.3% [ 112.5% of Attack Power ] Physical damage to the target and up to [ 112.5% [ 45% of Attack Power ] Physical damage to all enemies between you and the target. Requires Ranged Weapon. Marksmanship Hunter – Level 100 Talent. 35 Focus. 40 yd range. Instant. Beast Mastery Dire Frenzy Shoots the enemy for [ 10% of Attack Power ] Physical damage and Causes your pet to enter a frenzy, performing a flurry of attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. 2 charges. Hunter – Beast Mastery Spec. 40 yd range. Instant. 12 sec recharge. 2 charges. Marksmanship Arcane Shot Name changed from “Quick Shot” to “Arcane Shot”. A quick shot that causes [ 48% of Attack Power ] Physical Power * mult ] Arcane damage. Requires Ranged Weapon. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant. Lone Wolf Increases your damage by 18% 10% when you do not have an active pet. Hunter – Marksmanship Spec. Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Decreases damage/healing by 40%: A Murder of Crows Hunter – Marksmanship Spec. Precise Shots Aimed Shot causes your next 1-2 Quick Arcane Shots to deal 100% more damage. Hunter – Marksmanship Spec.   Mage Talents Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 400% [ 350% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast. Kindling Your Fireball, Pyroblast, and Fire Blast Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1 sec. Fire Mage – Level 100 Talent. Phoenix Flames Hurls a Phoenix that deals 0 [ 75% of Spell Power Fire damage to the target and splashes [ 31.25% [ 20% of Spell Power ] Fire damage to other nearby enemies. Always deals a critical strike. 3 charges. Fire Mage – Level 60 Talent. 40 yd range. Instant. 30 sec recharge. 3 charges. Resonance Arcane Barrage deals 25% 15% increased damage per target it hits. Arcane Mage – Level 60 Talent. Searing Touch Scorch deals 300% 200% increased damage and is a guaranteed Critical Strike when the target is below 30% health. Fire Mage – Level 15 Talent. Slipstream Arcane Missiles and Evocation may Clearcasting allows Arcane Missiles to be channeled while moving, and Evocation can be channeled while moving. Arcane Mage – Level 30 Talent. Arcane Arcane Barrage Arcane Barrage hits 1 additional targets within 10 [ 80% of Spell Power yds per Arcane Charge for 40% damage. Mage – Arcane Spec. [ 80% of Spell Power ]% damage. Mage – Arcane Spec. Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 80% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 30%. Hits 0 additional targets within 10 yds per Arcane Charge for 40% damage For each Arcane Charge, deals 30% additional damage and hits 0 additional nearby targets. Consumes all Arcane Charges. Mage – Arcane Spec. 40 yd range. Instant. 3 sec cooldown. Arcane Explosion Causes an explosion of magic around the caster, dealing [ 60% of Spell Power ] Arcane damage to all enemies within 10 yards. Generates 1 Arcane Charge if any targets are hit. Mage – Arcane Spec. 12% of Base Mana. Instant. Evocation Returns 100% of your total mana over Increases your mana regeneration by 900% for 6 sec. 1 charge. Mage – Arcane Spec. 6 sec cast (Channeled). 3 min recharge. 1 charge. Fire Combustion Engulfs you in flames for 12 10 sec, increasing your spells’ critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage – Fire Spec. 10% of Base Mana. Instant. Fire Mage Increases damage/healing by 12% Decreases damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon’s Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 12% Decreases periodic damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon’s Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage – Fire Spec. Fire & Frost Fire Blast (Fire) Blasts the enemy for [ 47.2% [ 72% of Spell Power ] Fire damage. Fire Blast (Frost) Blasts the enemy for [ 47.2% [ 72% of Spell Power ] Fire damage. Frost Blizzard Ice shards pelt the target area, dealing [ 96% [ 104% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage – Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 114% [ 102% of Spell Power ] Frost damage. Each hit reduces the target’s movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry applies Winter’s Chill, causing your target to take damage from your spells as if it were frozen. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant. Frostbolt Launches a bolt of frost at the enemy, causing [ 60% [ 55% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage – Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast. Ice Lance Quickly fling a shard of ice at the target, dealing [ 31% [ 35% of Spell Power ] Frost damage, and [ 24.8% [ 28% of Spell Power ] Frost damage to a second nearby target. Ice Lance damage is tripled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant. Mastery: Icicles When you cast Frostbolt of or Flurry, you gain an Icicle that stores Frost damage for 60 sec. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched. Mage – Frost Spec.   Monk Talents Inner Strength Each Chi you spend reduces damage taken by 3% for 4 sec. stacking up to 5 times. Windwalker Monk – Level 75 Talent. 100 yd range. Rushing Jade Wind Summons a whirling tornado around you, causing [ 9.2% of Attack Power ] damage over until cancelled to every 0.75 sec to all enemies within 8 yards. Windwalker Monk – Level 90 Talent. 4 Energy, plus 4 per sec. Instant. Wind Strikes When you use Fists of Fury, you your next 3 Tiger Palm attacks release a gust of wind that deals [ 52.65% of Attack Power ] Physical damage to all enemies 8 yards in front of you. Windwalker Monk – Level 100 Talent. 100 yd range. Brewmaster Brewmaster Monk Increases damage/healing by 9%: Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 9%: Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 44%: Rushing Jade Wind Decreases damage/healing by 10%: Chi Burst, Chi Wave, Song of Chi-Ji, Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Monk – Brewmaster Spec. Windwalker Windwalker Monk Decreases damage/healing by 5% 20%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 5% Decreases periodic damage/healing by 21%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 200%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Monk – Windwalker Spec.   Paladin Avenging Wrath Increases all damage done by [ 35 + 25% of Spell Power ]% and all healing done by 35% for 20 sec. 1 charge. Paladin – Protection & Retribution Spec Increases your damage, healing, and critical chance by 20% for 20 sec. 1 charge. Instant. 2 min recharge. 1 charge. Beacon of Light Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% 20% of their Mana cost. 60 yd range. Instant. Flash of Light A quick spell, healing a friendly target for [ 112.5% [ 120% of Spell Power ]. 18% of Base Mana. 40 yd range. 1.5 sec cast. Holy Shock Blasts the target with Holy energy, causing Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. 100 yd range. Instant. Has an additional 25% critical effect chance 100 yd range. Instant. Holy Shock Blasts the target with Holy energy, causing Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. 100 yd range. Instant. Has an additional 25% critical effect chance 100 yd range. Instant. Talents Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30% Crusader Strike and Judgment cool down 30% faster and when you deal damage with those abilities, you and the nearest 2 3 injured allies will be healed for 175% of the damage done. Lasts 20 sec. Tank Role – Tier 0 PvP Talent. 50% of Base Mana. Instant. Holy Paladin – Level 90 Talent. Instant. Awakening Name changed from “The Topless Tower” to “Awakening”. Light of Dawn has a 10% 15% chance to grant you Avenging Wrath for 8 sec. 10 sec. Holy Paladin – Level 90 Talent. Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% 30% reduced effectiveness. Holy Paladin – Level 100 Talent. 3.125% of Base Mana. 60 yd range. Instant. Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% 20% of their Mana cost. Holy Paladin – Level 100 Talent. 10% of Base Mana. 40 yd range. Instant. Devotion Aura Allies within 10 yards take [ 20 [ 10 + 25% of Spell Power ]% reduced damage, split over the number of allies reduced when more allies are in the aura. While Aura Mastery is active, all affected allies gain the full [ 20 + 25% of Spell Power ]% damage reduction. Holy Paladin – Level 60 Talent. Divine Judgment Divine Storm Each enemy hit by your Holy Power spenders increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 15%, stacking up up to 15 times. Retribution Paladin – Level 60 Talent. Divine Purpose Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free. Holy Paladin – Level 75 Talent. 100 Talent. Execution Sentence Deliver an execution sentence, dealing [ 110% [ 120% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 20% for 12 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant. Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 95% [ 80% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin – Level 30 Talent. 30 yd range. Instant. Hand of the Protector Calls down the Light to heal a friendly target for [ 200% of Spell Power ], increased by up do to 200% based on your missing health. 1 charge. Protection Paladin – Level 75 Talent. 40 yd range. Instant. 15 sec recharge. 1 charge. Unbreakable Spirit Holy: Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. Protection: Reduces the cooldown of your Divine Shield, Ardent Defender, and Lay on Hands by 30%. Retribution: Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%. Retribution Paladin – Level 75 Talent. Holy Aura Mastery Empowers your chosen aura and increases its radius to [ 40 + 2.5% of Spell Power ] yards for 6 sec. Devotion Aura: no longer split over the number of allies in the aura all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura. Aura of Mercy: has no target limit and healing increased by [ 100 + 25% of Spell Power ]%. Paladin – Holy Spec. Instant. Beacon of Light Your Flash of Light and Holy Light on your Beacon of Light target will refund 30% 20% of their Mana cost. Paladin – Holy Spec. Beacon of Light Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% 20% of their Mana cost. Paladin – Holy Spec. 2.5% of Base Mana. 60 yd range. Instant. Holy Light An efficient spell, healing a friendly target for [ 106.25% [ 140% of Spell Power ]. Paladin – Holy Spec. 12% of Base Mana. 40 yd range. 2.5 sec cast. Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike Has an additional 25% critical effect chance. Paladin – Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown. Holy Shock (New) Holy Shock has an additional 25% chance to crit. Paladin – Holy Spec. Infusion of Light Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.5 1.0 sec or increase the healing of your next Flash of Light by 50%. Paladin – Holy Spec. 30%. Paladin – Holy Spec. Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [ 125% [ 150% of Spell Power ]. You take damage equal to [ 50 + 25% of Spell Power ]% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin – Holy Spec. 7.5% 6.5% of Base Mana. 40 yd range. Instant. Light’s Beacon Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% 20% of their Mana cost. Paladin – Holy Spec. 60 yd range. Protection Protection Paladin Increases damage/healing by 12%: Avenger’s Shield, Blessed Hammer, Consecration, Crusader Strike, Execution Sentence, Eye for an Eye, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes Increases damage/healing by 50% 53%: Flash of Light Decreases damage/healing by 42%: Judgment Paladin – Protection Spec. Retribution Divine Storm Unleashes a whirl of divine energy, dealing [ 42% [ 55% of Attack Power ] Holy damage to all nearby enemies. Requires Two-Handed Melee Weapon. Paladin – Retribution Spec. 3 Holy Power. Instant. Retribution Paladin Increases damage/healing by 70% Decreases damage/healing by 5%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes Decreases periodic damage/healing by 5%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes Increases damage/healing by 53%: Flash of Light Increases damage/healing by 188%: Consecration Paladin – Retribution Spec. 300%: Consecration Paladin – Retribution Spec. Templar’s Verdict A powerful weapon strike that deals [ 105% [ 115% of Attack Power * mult ] Holy damage. Requires Two-Handed Melee Weapon. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.   Priest Shackle Undead Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. Can be cast in Shadowform. 2% 3% of Base Mana. 30 yd range. 1.5 sec cast. Talents Body and Soul (Discipline) Power Word: Shield and Leap of Faith increase your target’s movement speed by [ 40 + 25% of Spell Power ]% for 3 sec. Power Word: Shield and Leap of Faith increase your target’s movement speed by 40% for 3 sec. Can occur once every 6 sec sec. Body and Soul (Shadow) Power Word: Shield increases your target’s movement speed by [ 40 + 25% of Spell Power ]% for 3 sec. Power Word: Shield increases your target’s movement speed by 40% for 3 sec. Can occur once every 6 sec sec. Mindbender Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50% 0.5% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest – Level 45 Talent. 40 yd range. Instant. 60 sec cooldown. Power Word: Solace Strikes an enemy with heavenly power, dealing [ 87.5% [ 100% of Spell Power ] Holy damage and restoring 1.00% mana% of your maximum mana. Priest – Level 45 Talent. 40 yd range. Instant. Schism Attack the enemy’s soul with a surge of Shadow energy, dealing [ 106.25% [ 130% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 30% for 6 40% for 9 sec. Discipline Priest – Level 15 Talent. 2.5% of Base Mana. 40 yd range. 1.5 sec cast. Shield Discipline When your Power Word: Shield is completely absorbed, you restore 1% mana% of your maximum mana. Priest – Level 45 Talent. Discipline Rapture For the next 8 10 sec, Power Word: Shield absorbs an additional 200%. Priest – Discipline Spec. Instant. Shadow Mind Sear Corrosive shadow energy radiates from the target, dealing [ 66% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target. Generates 4 5 Insanity over the duration per target hit. Priest – Shadow Spec. 40 yd range. 3 sec cast (Channeled). Shadow Priest Decreases damage/healing by 20%: Divine Star, Halo, Light’s Wrath, Mind Blast, Mind Flay, Mind Sear, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 20%: Divine Star, Halo, Light’s Wrath, Mind Blast, Mind Flay, Mind Sear, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases damage/healing by 25%: Shadow Mend Priest – Shadow Spec. Priest – Shadow Spec.   Rogue Blade Flurry Causes your attacks single target attacks to also strike all nearby enemies for 50% 45% of normal damage for 12 sec. 100 yd range. Instant. Mutilate Instantly attacks for [ 29.5% [ 30% of Attack Power ] Physical damage. Awards 1 combo points. Requires Daggers. Melee range. Instant. Mutilate Instantly attacks for [ 29.5% [ 30% of Attack Power ] Physical damage. Awards 1 combo points. Requires Daggers. Melee range. Instant. Talents Blade Rush Charge to your target with your blades out, dealing [ 130% [ 120% of Attack Power ] Physical damage. While Blade Flurry is active, also hits all nearby enemies for 100% damage to the target and [ 60% of Attack Power ] to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec. Requires One-Handed Melee Weapon. Outlaw Rogue – Level 100 Talent. 20 yd range. Instant. Dancing Steel Name changed from “Blade Fury” to “Dancing Steel”. Dispatch Exploits the vulnerability of foes with less than 30% health, dealing [ 58.03% of Attack Power ] Physical damage to the target. Mutilate has a 35% 30% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Requires Daggers. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant. Toxic Blade Stab your enemy with a toxic poisoned blade, dealing [ 65.77% [ 59% of Attack Power ] Nature damage. The damage of your poisons against the target is increased by 30% for 9 sec. Awards 1 combo points. Requires Daggers. Assassination Rogue – Level 90 Talent. 20 Energy. Melee range. Instant. Assassination Mutilate Attack with both weapons, dealing a total of [ 59% [ 60% of Attack Power ] Physical damage. Awards 2 combo points. Requires Daggers. Rogue – Assassination Spec. 50 Energy. Melee range. Instant. Vendetta Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Grants 40 Energy plus an addtional 40 Energy over 2 Generates 60 Energy over 3 sec. Rogue – Assassination Spec. 30 yd range. Instant. Outlaw Blade Flurry Causes your attacks single target attacks to also strike all nearby enemies for 50% 45% of normal damage for 12 sec. Requires One-Handed Melee Weapon. 2 charges. Rogue – Outlaw Spec. 15 Energy. Instant. 25 sec recharge. 2 charges.   Shaman Talents Aftershock Your spells refund 30% of all Maelstrom spent on them. Elemental Shaman – Level 60 Talent. 90 Talent. Earth Shield Protects the target with an earthen shield, healing them for [ 22% of Spell Power ] when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Enhancement Shaman – Level 30 Restoration Shaman – Level 60 Talent. 10% of Base Mana. 40 yd range. Instant. Forceful Winds Windfury attunes your weapon to the nearby winds, causing Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times. Enhancement Shaman – Level 60 Talent. 100 yd range. Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal [ 3.51% of Attack Power ] Frost damage. Enhancement Shaman – Level 45 Talent. 30 Talent. High Voltage Lightning Bolt and Chain Lightning can now cause a second Elemental Overload. Elemental Shaman – Level 90 Talent. 30 Talent. Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 60% increased damage. Generates 15 Maelstom. Elemental Shaman – Level 45 30 Talent. 40 yd range. 2 sec cast. Landslide Rockbiter has a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%. Enhancement Shaman – Level 45 Talent. 15 Talent. Lightning Shield Surround yourself with a shield of lighting for 60 min. Melee attackers have a chance to suffer [ 9.83% of Attack Power ] Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for 10 sec. Enhancement Shaman – Level 45 Talent. Instant. 15 Talent. Instant. Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 15% [ 16.4% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman – Level 60 Talent. 40 yd range. Instant. Nature’s Guardian Attacks that bring your health below 30% increase your maximum health by 25% for 10 sec When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 30 45 sec sec. Elemental Shaman – Level 75 Talent. Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 12 sec cooldown. Enhancement Shaman – Level 15 Talent. 30 Talent. Searing Assault Flametongue now causes the target to burn for [ 90% of Attack Power ] Fire damage over 6 sec. Enhancement Shaman – Level 15 Talent. 30 Talent. Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. Shaman – Level 45 Talent. Enhancement Shaman – Level 45 Talent. Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. Shaman – Level 45 Talent. Enhancement Shaman – Level 45 Talent. Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies and generate Maelstrom for the Shaman for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times. Elemental Shaman – Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown. Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%. Elemental Shaman – Level 45 60 Talent. 40 yd range. Instant. Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 5% 10%. Tailwind Totem Increases your chance to trigger Windfury by 5% 2%. Enhancement Shaman – Level 60 Talent. 40 yd range. Instant. Unlimited Power Name changed from “Elemental Attunement” to “Unlimited Power”. Increases the damage of your Earthquake and Earth Shock abilities by 20% When your spells cause an elemental overload, you gain 2% Haste for 10 sec, stacking up to 5 times. Gaining a stack does not refresh the duration. Elemental Shaman – Level 100 Talent. Elemental Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Shaman – Elemental Spec. Increases damage/healing by 55%: Healing Surge Shaman – Elemental Spec. Fulmination Damage from your Lightning Bolt and Lava Burst spells generate 15 generates 6 Maelstrom, Lava Burst spells generate 8 Maelstrom, and your Chain Lightning generates 6 Maelstrom. When cast, Earth Shock will consume all of your available Maelstrom, converting it into additional damage. Shaman – Elemental Spec. 3 Maelstrom. Shaman – Elemental Spec. Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a [ 187.5% of Spell Power ]% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation. Shaman – Elemental Spec. generates less Maelstrom. Shaman – Elemental Spec. Elemental & Restoration Lava Burst (Elemental) Generates 8 Maelstrom. Generates 0 Maelstrom. Lava Surge Your Flame Shock damage over time has a 10% 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Shaman – Elemental & Restoration Spec. Enhancement Healing Surge Heals a friendly target for [ 137.5% [ 185% of Spell Power ]. Consumes 20 Maelstrom, if available, to become instant. Shaman – Enhancement Spec. 22% 25% of Base Mana. 40 yd range. 2 sec cast.   Warlock Command Demon Affliction, Destruction: Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Singe Magic Voidwalker: Suffering Succubus: Seduction Felhunter: Spell Lock Felguard: Felstorm Instant. Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic Demonology: Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Felguard: Axe Toss Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic Instant. Seed of Corruption Embeds a demon seed in the enemy target that will explode after 12 sec, dealing [ 50% [ 35% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 50% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant. Talents Doom Inflicts impending doom upon the target, causing [ 250% of Spell Power ] Shadow damage after 30 sec. Limit 1. Limited to 1 target. Demonology Warlock – Level 30 Talent. 1% of Base Mana. 40 yd range. Instant. Inner Demons You passively summon a Wild Imp to fight for you every 10 sec, and have a 10% chance to also a summon an additional Demon to fight for you for 15 sec. Demonology Warlock – Level 90 Talent. 100 yd range. Sacrificed Souls Each Soul Shard spent reduces the cooldown of Summon Demonic Tyrant by 1.0 sec increases the damage of Shadowbolt and Demonbolt by 5% for 10 sec, stacking up to 5 times. Demonology Warlock – Level 100 Talent. 100 yd range. Affliction Affliction Warlock Increases damage/healing by 32% 27%: Agony, Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rain of Fire, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 32% 27%: Agony, Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rain of Fire, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock – Affliction Spec. Seed of Corruption Embeds a demon seed in the enemy target that will explode after 12 sec, dealing [ 50% [ 35% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 50% of Shadow Spell Power ] damage from your spells. Warlock – Affliction Spec. 1 Soul Shard. 40 yd range. 2.5 sec cast. Demonology Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 50% of Spell Power ] Shadowflame damage to all enemies within 0 8 yards. Warlock – Demonology Spec. 2% of Base Mana. 40 yd range. Instant. Pets Lash of Pain Lashes the target, dealing [ 25% [ 30% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant. Shadow Bite Bites the enemy, causing [ 25% [ 30% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.   Warrior Talents Booming Voice Demoralizing Shout also generates 60 40 Rage, and increases damage you deal to affected targets by 15%. Protection Warrior – Level 90 Talent. Coming Soon Despite all our rage, this talent’s just NYI on the page. Protection Warrior – Level 30 Talent. 45 Talent. Protection Shield Block Raise your shield, blocking all melee attacks against you for 4 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Requires Shields. 1 charge. Warrior – Protection Spec. 35 40 Rage. Instant. 13 sec recharge. 1 charge.   (via)+(via)